The Metroid series has always held a special place in my heart. When I was a 7th grader I spent months fantasizing about what the game would be like based on one or two black and white screenshots featured in “Nintendo Fun Club News” and the J.C. Penny catalog. To this day I can literally play through the entire game in my head. Were you aware that I’m an uber-dork? Just checking.
As much as I loved the original, I was prepared to hate Metroid Prime for the Gamecube since it wasn’t made by Nintendo in Japan, but by some upstart company based in Texas called “Retro Studios”. Not only that, but they were making it into a first-person 3D game. I was certain that my memories would be destroyed by the result.
To my surprise, Metroid Prime was incredible. I couldn’t believe how well the series had been translated into 3D. And now, Metroid Prime 2: Echoes is basically more of the same, which to me is a good thing.
With Metroid Prime 2, the series has finally reached a point where the developers feel comfortable straying a bit from the tried-and-true plot formula. Instead of trying to thwart a new Metroid threat that ends with the destruction of an entire planet, this story finds Samus answering a distress call from space marines on the planet Aether, crashing her ship while responding to it, and uncovering a mysterious world that has been split into two dimensions: light and dark. Metroids do come into play, but only as minor enemies brought to the planet to supply power for Space Pirate technology.
This time Samus has her abilities stolen from her by the shadowy Ing creatures, but she actually manages to retain several that you have always had to collect in previous games (charge beam, morph ball, and the varia suit).
In a concept borrowed from Zelda III: A Link to the Past, you must travel between dimensions to solve puzzles and reach secluded areas. The light and dark sides are identical spacially and mostly identical geographically, but Dark Aether has a poisonous atmosphere and generally more dangerous enemies. And herein lies one of the cooler innovations in the game: Just being in the atmosphere of Dark Aether drains your life away. Because of this, the Luminoth (the good guys from Light Aether) have strategically placed light crystals in the Ing dimension which generate domes of light you can use as a refuge before trekking out into the palpable darkness. Creatures will attack you from outside the safe areas. The feeling is successfully claustrophobic until later in the game when you acquire different suits that minimize or remove the damage caused by Dark Aether’s atmosphere.
Each of your stolen powers is possessed by an Ing boss who is utilizing it with great effectiveness within the dark dimension. In standard Metroid fashion you obtain each of these abilities in turn which then provide a way to reach some new area or an item in an old area that you then have to backtrack to. And yes, there is a LOT of backtracking.
Aside from the standard quest for your items, you are also tasked with finding the keys to open the doors to three temples in Dark Aether, entering the temples, defeating the bosses, taking their power sources and returning them to the temples’ counterparts on Light Aether. When all of the power is successfully restored, Dark Aether will crumble and the surviving Luminoths will be free to awaken from stasis to a peaceful world.
Two new weapons add another new dimension to this game: The dark and light beams. Unlike every other beam weapon Samus has used in the past, these beams require ammo. Defeating a monster with the light beam generates dark ammo and vice versa.
Just as the planet Aether has a dark opposite, you soon discover that Samus has an evil doppelganger in the form of Dark Samus. She is comprised completely of phazon energy, and shows up to challenge you several times throughout the game.
The graphics are incredible. There aren’t as many visor tricks as in the first Prime (steam fogging up your visor, bug splatters, reflections of your own face), but one unique enemy does hit you with a computer virus that crashes your suit. System data and garbled text fill your field of view and your vision becomes a grainy black and white with a horrible frame rate. You have to press a certain button combination (a la ctrl+alt+delete) to reset your suit, after which you must wait helplessly while your weapon and targeting systems come back online.
The plot is pretty predictable fare, some sections are monotonous, and some bosses are annoyingly difficult to defeat, given the length of the battles against them. Like some other games (Metal Gear Solid 2 and Mario Sunshine come to mind), the developers have built some great play mechanics with a lot of possibilities, and then given you a less than adequate world to fully explore those possibilities in. Many of Samus acquired abilities (to ride beams of light, the Riddick-style sonic visor, the Screw Attack and grapple beam) have almost no use in the game. It seems they had to artificially generate places to use them, and it shows.
Still, it has a greater overall quality than most games, as is to be expected from Nintendo. Although the plot feels more like a side story in the life of Samus than a major mission, it is a very fun ride and one of the few “first person adventure” games out there.
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