I couldn't narrow this list down to just five.
Ico (PS2):
Come on, people! This is probably the most beautiful proof that video games can be works of fine art. Whispy, dreamlike graphics and lighting, hardly any dialog, and only 5 hours of gameplay. It takes a really good game to be this short and not disappoint.
Prince of Persia - Sands of Time (PS2, Cube, Xbox, PC):
Game of the year in most video game magazines. Why didn't you buy it? Very much like Ico in gameplay style, but with much better fighting. The voiceover is great, the story is good, and the graphics and gameplay are amazing. Another 5 hour adventure well worth playing more than once.
Disaster Report (PS2):
"Survival Horror" without all that "Horror". You're trying to get to your first day on the job as a newspaper reporter when the manmade island your office is on suffers a massive earthquake and starts falling apart. This is the only game I've ever played that has a button just for bracing yourself. More than just a lot of running, crawling, and collecting (although there is plenty of that), you begin to unravel a conspiracy at the root of the island's collapse. With different endings depending on your choices and a very Japanese urban feel, I really enjoyed it (terrible translation and voice acting aside).
Beyond Good and Evil (PS2, Cube, Xbox, PC):
Another excellent game from last year. This one really did seem too short to me (12 hours for a Zelda-type adventure?), but the whole thing is just so solid and stylish that I can forgive it. My only complaint? Why would an anthropomorphized pig living on an entirely alien planet keep saying "Sweet Jesus!!" Not only is that unnecessary, but how would he even know who Jesus is?
Breath of Fire - Dragon Quarter (PS2):
After 4 consecutive Breath of Fire games that were nearly identical in story, characters, gameplay and style, Capcom gave us this gem. Judging from its sales and reviews, though, they were casting a pearl before swine. In the world of BOF:DQ, everyone lives miles below the surface of the Earth. As Ryu, you are a low class warrior who begins to awaken to his supernatural powers, and begin a quest against the odds to reach the surface. The real twist is this: If you die, you either have to start over at the beginning with all of your skills and equipment, or continue with a substantial experience loss. Starting over again will also unlock other aspects of the story unavailable to you previously. A meter rises as you utilize your special powers. If it reaches 100%, it's game over. So you end up having to save your juice until you're really in a jam, and even then use it sparingly. This really adds tension to the game. I enjoyed every minute of it.
Ring of Red (PS2):
I hate real-time strategy games. Warcraft, Starcraft, Herzog Zwei; they can all fall off the face of the Earth as far as I'm concerned. Turn-based strategy, however, is a different story. Shining Force, Warsong, Advance Wars, and Fire Emblem are all rignt up my alley. That's partly why I like Ring of Red so much. This game consists of a series of turn-based levels set in an alternate history where Japan didn't surrender after the US dropped the bomb on them. You pilot diesel powered mechs with teams of foot soldiers at your command. The battles take place in a unique 3D view. I play this game every so often, but I've yet to make it all the way through.
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